Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
An Icelord is a deadly undead wizard that is expert in casting ice spells: he can summon ice storms to freeze and stop his enemies. They are more dangerous than common minions and prone to rebel: some of the once-living most powerful wizards can also be self-aware when came to unlife and only a few Necromancers are capable to control them.
Advances from: | Ice Conjurer |
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Advances to: | |
Cost: | 40 |
HP: | 48 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | BM Icelord |
Abilities: |
ice missile cold | 11 - 2 ranged | magical slows |
Resistances: | |
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blade | 10% |
pierce | 30% |
impact | -10% |
fire | -20% |
cold | 80% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Coastal Reef | 2 | 30% |
Flat | 1 | 40% |
Frozen | 2 | 30% |
Impassable | - | 0% |
Unwalkable | - | 0% |
بُسْتان الفُطر | 2 | 60% |
تلال | 2 | 50% |
جبال | 3 | 60% |
رمال | 2 | 30% |
غابة | 2 | 50% |
قرية | 1 | 60% |
قصر | 1 | 60% |
كهف | 2 | 40% |
مستنقع | 2 | 30% |
مياه ضحلة | 2 | 20% |
مياه عميقة | 3 | 10% |